Oza Province
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![oza_province.png](oza_province.png)

*(each hex tile has a distance of 8 miles, and an area of 56 square miles)*

The Oza Province contains three islands: Oza, Raj, and Gui. The Oza Province is far to the east from the Capital Province, and is separated from the surrounding islands by a few hundred miles of ocean. The province capital is Adroza, located on the southwest coast of Oza. The governor of Oza Province also lives in Adroza.

Each island is approximately 600 square miles or so in area. Oza is separated from Raj by about 25 miles of water to the southwest, and again Raj is separated from Gui by about 25 miles of water to the south.

Oza Island
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![oza.png](oza.png)

*(each hex tile has a distance of 4 miles, and an area of 14 square miles)*

The towns of Oza are Koda, Nura, and Adroza, all located on the coasts of the island. Smaller villages are Isaksted, Hogar, and Nuvale.

The island of Oza is deforested by about half of its area, with the rest covered in vegetation. To the west there is Cliffwood, which is the much larger forest, and to the east there is Enswood. In the northeast of Oza there is Nurai Cove, which is not used for docking because of the dangerous creatures that inhabit the cove.

The Town: Koda
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The players will start in the coastal town of Koda, which is on the border between the inhabited parts of Oza and the undeveloped area of Cliffwood. Most of the dungeons the players will find are in Cliffwood.

Koda is a fairly large town, with a population of 2100 people. There are about 150 guards, who keep the town safe from monsters that lurk in Cliffwood. Important landmarks are:

- Pretty Good Armor: a smithy
- An open market where groceries and jewelry are sold
- Jaconis's General Goods: a pawn shop
- The Weary Huntsman: a fletcher
- The Cow & Chicken Tavern: a higher-end tavern
- The Black Rat: a lower-end pub, and meeting place of the Thieves Guild
- A Mages Guild hall
- A Mercenaries Guild hall
- The mayor's office
- The docks, where a free ferry to Adroza or Nura can be taken. Players can also go to the other islands for the cost of 1 GP per head.
- A Chapel of Gora
- Guards Barracks

Threats
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### The Kulzari Tribe

The biggest threat looming over Koda right now are Orcs attacks. The Kulzari tribe used to live over the entire island of Oza, but since the colonization they have been pushed further and further into the diminishing Cliffwood in the west and Enswood in the east. Although they have always tried to fight back, for a long time they gave up and allowed the new settlers to stay while still protecting the remaining forest. However, a few years ago, the Kulzari Tribe has changed its ways and has started expanding its territory outside of the forest. This has lead to several conflicts, some initiated by the Republicans and some initiated by the Orcs. The guards in Koda are on edge as a result, although the Orcs have yet to launch a full-blown attack against a Republican town.

### Cultists of Vitarum

Another major issue on Oza is demon worship. Vitarum has a fairly large following throughout the entire Oza Province. These cultists believe that deforestation of the islands was a mistake, and work towards reviving the ancient forests. While largely the cultists are Lacertines, members of all the races are found in her sanctuaries. These cultists are willing to use violence to spread their message.

Places of Interest
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The High Elves never had a strong presence in the Oza region, so there are not many Elven structures although there are one or two. On the other hand, ancient Orcish structures are abundant, some in ruins and some still inhabited by monsters or reclaimed by Orcs of the Kulzari Tribe.

Many Lacertine structures can be found underwater around the town of Koda. They are difficult to get to, but a magical spell granting temporary water-breathing can allow adventurers to reach the interior, which tends to be dry and breatheable. There is notably a very large, ancient Lacertinean ruin called Bluespire a few miles from Koda's shore. However, few have tried to enter for fear of the dangers within.

Rumors
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Here are some rumors you may hear around Koda.

- The town guard are looking for help capturing an escaped criminal.
- Some has a contract on his head from the Assassins Guild.
- The Orcs are planning a raid on the town.
- The Orcs have discovered an underground ruin filled with powerful enchanted weapons and armor.
- A foreign High Elf has rallied the Orcs against the Republic and is now leading them.
- The owner of the Cow & Chicken Tavern, a Corvidine, privately worships Pastorum.
- A coven of vampires worshipping Umbrarum are hiding in Cliffwood.
- A time traveler has been looking for an artifact to bring him back to his original time.
- A pirate in the Black Rat claims to have a map to Death Island, a magical island where the undead walk.
- A gold mine along the main road has become infested by monsters.

Ocean Encounters
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While traveling in a boat, here are some encounters players may face.

1d6:

- 1: Pirate ship
- 2: Giant eagle
- 3-6: Nothing

